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Prox276
German game developer and composer, check out my stuff! :)

Calvin @Prox276

Age 18, Male

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Germany

Joined on 10/3/19

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Prox276's News

Posted by Prox276 - 2 weeks ago


Hi!


It may seem like I've been inactive since the release of Fruity Tower but I've actually been busy working on art, music and my (by far) biggest game yet.


I'll reveal that when I've got a demo ready, but until then I'd appreciate it if you'd take a listen to my newest single that just released on streaming platforms! ;)


Listen to it here!


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Posted by Prox276 - April 9th, 2023


If you've enjoyed the soundtracks of my games you're gonna like this! Went into a more experimental direction but I'm pretty happy with how it turned out all things considered! I'll definitely be releasing more music in the future.


Hope you like it! :)





All the tracks in order:



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Posted by Prox276 - April 4th, 2023


Hey there!


After a long hiatus I'm finally back making stuff! I'm excited for you to try the shooter I've been working on for these last couple of weeks. If you've got an hour or so to kill it's a great way to do so! :D (My playtesters say so anyway)


Play as a tomato and make your way through the 50 increasingly difficult floors of a tower to live out your revenge against fruit (all of them). Will you risk dying by going up that extra floor to earn a bit more money for upgrades, or jump out prematurely to restock and heal? The decision is up to you!


Play it here!


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Enjoy!


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Posted by Prox276 - February 5th, 2023


Hey, it's been a hot minute but I'm finally back to making stuff. :D


Not to reveal too much, but I'll be releasing a top-down shooter very soon as well as a chiptune album which I've had in the works for quite some time. The former will be a bit darker in theming but from what I've seen that's more than welcome here. ;)


After Dynacore I'm staying away from super-long-term projects (at least for the forseeable future) so hopefully I'll be uploading more frequently again.


Excited to hear your thoughts on either one once I hit publish in the coming weeks/months. :)


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Posted by Prox276 - October 8th, 2022


Hey everyone! Now that Dynacore is nearing the end of its life I've decided to talk a bit about it and share some interesting details about how it came to be! As always this community has been very supportive and paved the way for updates that have only made it better! (And they probably won't be stopping any time soon)


Massive thanks to the Newgrounds Team and Community, I can't say it enough.


If you wanna check it out, you can do so here


Enjoy! <3






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Posted by Prox276 - August 20th, 2022



After two years of work it's finally time! I couldn't be more excited to hear your thoughts!


PLAY IT HERE!


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Posted by Prox276 - August 1st, 2022


My passion project is finally coming to fruition! 20 more days!

I hope you'll enjoy playing it as much as I enjoyed making it! :)


There will be a patreon page or similar through which you can support me if you'd like. Thank

you for your support, I never would've made it this far without it. <3







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Posted by Prox276 - January 9th, 2022


It's not the roguelite, that's still a few months away. I won't spoil anything except for

the fact that you might wanna get a friend (or parsec) and some controllers ready. ;)


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Posted by Prox276 - November 8th, 2021


Here we go again. These past couple of weeks have been a wild ride to say the least. I hate to go back and forth like this, and I do need to learn how to keep my mouth shut, but I don't feel like I have another choice.


TL;DR: The untitled game I've worked on for a year and been planning on releasing on Steam for €10 will come for free to newgrounds because of legal and monetary reasons preventing me from realistically making money from this project.



To keep it simple, because of our poor financial situation resulting from my mother's medical problems we're dependent on the government for income, meaning I can't earn a significant amount of money (>€100) or all funding would be cut, and I would be forced to provide for the family, so what's the point of trying to earn money if it will result in me jeopardizing our living quality or earning what is basically change considering the caliber of this project.

I also wouldn't be able to afford a lawyer for legal help, my marketing budget is non-existent, and I would rather not commit tax fraud so even after a month of consultation, I feel as if I have no other option.


Saying this wasn't disappointing would be a lie, but on the other hand, it lends me a lot of freedom that a commercial release just wouldn't allow. This is by no means a "downgrade" and the final product will not suffer as a result.

For a more concrete update: There are about 80 completely unique items in the game right now (35 Passive, 49 Active Item) and 10 Weapons, with more to come. I also added unlockable skins, achievements, new room types and a lot more. I have reached the polishing stage and will remain there until I have something that does justice to the year of work that has gone into this.



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I will try to set up a Patreon page for people who'd like to contribute to my projects in the future, for now I thank everyone who has supported me over the years. If it wasn't for your constructive criticism I wouldn't be where I am now quality-wise, if it wasn't for your kind words I wouldn't be where I am now mental-health-wise. :)


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Posted by Prox276 - October 24th, 2021


Some of you may have heard from the project I am currently working on; a roguelite shooter I was planning on releasing here on newgrounds. I am still working on it constantly and after delaying it's release by over a year I have decided to make it a commercial project, with a planned release on itch.io and Steam.


It's hard to justify leaving empty-handed after spending well over a thousand hours developing a game one is extremely passionate about.


I currently can't tell how or when this release will take place, but I can assure that it will far exceed it's initial scope (because it already has) and that I wouldn't deliver a bad product, regardless of any inscentive to do so.

Of course, this does not mean I am distancing myself from the NG community or abandoning free games in any way, I just wanted to let you know what happened to the project and give a little update.


More than anything, this lets me create something that I am proud of, and I hope you see it that way too. :)


If you'd like to see it's development, you can follow me over on twitter: https://twitter.com/Prox2276


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